• Shady physics

    I’m running late on these posts. I’ve been quite busy trying to catch up on tech debt while implementing demos at 1 kLoC per second.

  • AI this, AI that

    I realized that nobody ever stops talking about AI. I heard about it so much on the various channels I lurk in that it became a problem.

  • AI post

    Since my last LinkedIn post in January, I’ve made some exciting progress. Last time, I mentioned one of the next implementation goals for my game engine was audio. Well I’ve added audio, and a bit more:

  • WASM!

    I never thought I would ever target web, but here we are: the demo scene working on web! Check it out here.

  • Next adventure

    Today might just be the start of my next adventure.

  • Moving forward

    In my previous post, I talked a little about the physics shaders in Reboot Engine. In this post I talk about a related problem I worked on recently and how I solved it.

  • Milestone post for 2024

    The year 2020 put a nagging question in my head: what is a difficult problem that I can enjoy working on and become my life’s work? 6 months later I had come up with a problem statement: make a game engine uniquely suited for creating VR action RPG games.

  • A new engine for a new year!

  • The firstborn

    They say there is no prouder moment for a parent than when their child takes the first steps. Behold!

  • A 3D scene!

    This is when things start getting exciting. Actually…no. Progressing from a triangle to rendering a 3D model was exciting. But progressing to an actual scene I can move around in is mind blowing!

  • A quiet few months

    By this time not much visible progress has been made – other than rendering another colorful triangle on my laptop.

  • First steps

    The first challenge was interfacing with C++.

  • The beginning

    This year was a year of learning for me.